Orientation - Part 1 of Geocentric Design Code
Orientation - Part 1 of Geocentric Design Code
GDCode is spawned from a universal model that serves both as a conceptual foundation and as a virtual template by which the design of all relevant constructs and artifacts are guided in practice.
The structure of this model is defined by an ancient geometric form, built with spheres to initially form space dimension basics. From the simple cluster required for this, orthogonality revealed leads a deliberative assembly that yields an underlying square and isolation of one common sphere. Its centering potential and a seed of pattern engenders a crystalline form whose innate spherical centrality is ascribed to the real earth sphere. Upon matching her axis of rotation to the form's innate radial lines, the planet is oriented to enable positioning of pattern features - anywhere at any time.
The above gallery comprises an Orientation preview explained by the sequential topics below:
1.Elements of Space - sphere designations, specifications; points, lines, and planes of dimensional formation; the 3-dimensional tetrahedron; 4-sphere interchangeability
2.Rational Accretion - tetrahedral orthogonality; right angle actualization; square formation; mid-construction pattern assessment; unique common sphere isolation
3.The Cuboda - central sphere designation; full-point crystallization; planar alternation; cuboctahedron; geocentric assignation; cubodal terminology
4.Universal Location - cubodal features; radial/polar coaxial determination; cubodal shell; primary (longitudinal) rotation; equatorial axes and secondary (latitudinal) rotations
For the most detailed treatment of Part 1, go here to download its corresponding PDF
Copyright © 2004-11 Russell Randolph Westfall